DualShock 4 review



First impressions of the new PS4 controller from E3 2013
If the new Xbox One controller is an exercise in refinement, the PS4's new DualShock 4 controller is more a wholesale reinvention - certainly the biggest leap forward for Sony since the introduction of the original DualShock on PS One, and arguably the most interesting and innovative controller on any console since the Wii remote.

It's a controller that's been designed from the ground up to support everything Sony's new console can do, with the more conventional analogue sticks and face buttons joined by a touchpad, Sixaxis tilt controls and built-in Move functionality through the glowing bar at the rear. As they used to say about PS3, it only does everything.


DualShock 4: New Pad, New Sticks
The most exciting aspect of the DualShock 4 for many of us will be the reworking of the analogue sticks. With their loose feel and large central dead-spot, the Dual Shock 3's analogue sticks have never been quite as good as their Xbox 360 or Nintendo equivalents, leaving FPS fans in particular feeling that they're not quite playing at their best.

From what we've played, the sticks on the DualShock 4 are a big improvement. They feel a little tighter, they're more responsive near the centre and they seem more sensitive in general. The raised ring around the circumference also makes them easier to grip during long periods of gaming - the old DualShock 3 sticks felt a bit slippery after a while.

DualShock 4 triggers and buttons
As with the DualShock 3, the analogue triggers are light and very springy, but they now curve slightly outwards, which feels odd at first but soon becomes very natural. As before, the triggers have a fair amount of travel and seem very responsive, so they should work well with those driving games where you don't want the pedal on the metal every time. The L1 and L2 buttons also seem easier to grab in a hurry, but still work very smoothly.

The position of the face buttons hasn't changed - it's a focal part of the PlayStation brand - but they have lost their analogue capabilities. Bearing in mind how few developers used these that isn't much of a loss, and the feel is light and precise.


DualShock 4 Touchpad
We're still getting to grips with the touchpad, not least because it's only supported by a handful of games at E3, with some of them developer-led rather than hands-on demos. It does seem to be very sensitive - easily sensitive enough to handle the PS4 UI and in-game menus - and we're seeing it deployed in Diablo III to control the inventory screens and in inFamous: Second Son to move and hold specific large objects through a kind of telekinesis. It's also being used in Sony's brilliant Playroom demo to flick objects and characters out into the augmented-reality room on the TV screen.

The Playroom demo also gives the new glowing bar a bit of a workout. The new PlayStation Eye camera offers a lot more resolution, better low light performance and more lifelike colours than the old, and it has no problem using the bar at the back of each controller to track the DualShock 4 in a 3D space. We've had water gushing out of the controller and robot minions rattling around within it, all controlled through the DualShock 4's tilt sensors, and it's clear that it all works very well.


First Impressions
There's always a challenge in adding new functionality to a controller, in that you can compromise comfort and the core controls for features that only a subset of games might use. With the DualShock 4, however, Sony has got things right. It's going to be a revelation for PlayStation FPS fans, and we suspect that the touchpad will see a lot of action across a wide range of titles.

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