In the clearest sign yet that Apple is serious about supporting dedicated third-party game controllers in iOS, the company held a 45-minute long session at WWDC on Tuesday, showing off app frameworks, hardware mock-ups and a set of preliminary best practices guidelines.
A closer look at the presentation, however, revealed just how serious Apple is in making standardized game controllers a reality in iOS 7. Titled "Integrating with Game Controllers," speakers ran through a fairly comprehensive set of app frameworks and other assets that will help developers code games for the proposed controllers. Logitech even had prototypes on hand.
Apple offered two hardware examples, which were partially outlined in a report earlier this week, with the mock-ups showing a "form-fitting" design that wraps around an iPhone or iPod touch, as well as a standalone controller. Each model features a D-pad, dual analog sticks, four action buttons, and shoulder bumpers/triggers.
The form-fitting version allows users to not only interact via the controller, but also the iOS device's multitouch screen, a layout seen in Sony's PS Vita console. This setup offloads controls previously located on-screen, clearing up valuable real estate on the devices' 4-inch displays.